The dual nature of using parallel songs lets you achieve a number of different effects. You can show how something has evolved or changed, maybe due to the players' actions, maybe IN SPITE of their actions; you can have a slow/fast-paced combination to use as foreshadowing/eventual reveal; or even something that is literally parallel like a mirror universe or a "dark world" alternate reality.
Monday Music: Music Parallelism
I've been thinking about music parallelism lately - using different versions of the same song for different moments (or using two different but similar sounding songs). When a familiar melody from a past important moment starts playing again, different yet still immediately recognizable, players will immediately think back to that moment, and also wonder what the musical change entails.
The dual nature of using parallel songs lets you achieve a number of different effects. You can show how something has evolved or changed, maybe due to the players' actions, maybe IN SPITE of their actions; you can have a slow/fast-paced combination to use as foreshadowing/eventual reveal; or even something that is literally parallel like a mirror universe or a "dark world" alternate reality.
The dual nature of using parallel songs lets you achieve a number of different effects. You can show how something has evolved or changed, maybe due to the players' actions, maybe IN SPITE of their actions; you can have a slow/fast-paced combination to use as foreshadowing/eventual reveal; or even something that is literally parallel like a mirror universe or a "dark world" alternate reality.
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